Les jeux dématérialisés [XBLA, PSN, eShop, PC] Les petits jeux qui en remontrent aux plus grands...
Posté 15 février 2012 - 21:07
Edit: Ca y est, ils ont enfin sortis une dizaine de titres PS2 classics sur notre store (Godhand, les deux Maximo, Neo Contra et quelques autres)
Posté 24 février 2012 - 14:16
N'y ayant pas joué, j'aurais préféré qu'ils rebalancent celui la plutôt...
Elle est rero compatible la galette xbox N3x?
Posté 24 février 2012 - 14:24
Ben s'ils annoncent un prochain remake Dreamcast, ca ne peut etre que le premier...
Posté 25 février 2012 - 19:19
C'est pour ça que pour Joe Danger par exemple, ils ont été obligés de sortir une édition spéciale avec des trucs supplémentaires par rapport à la version PS3, et ils ont même été jusqu'à déclarer qu'en fait, la version PS3 était le betatest du jeu qu'ils voulaient vraiment faire (à 13 euros, merci bien quoi) La Team Meat a pas mal critiqué Microsoft aussi, et c'est aussi eux qui imposent le prix de vente au développeur.
This also applies to Xbox Live Arcade games. Other Online Content "must simultaneously release on Xbox Live Marketplace in all regions where the game is available". Any demo on Xbox Live Marketplace "must ship within the same week of its launch on other video game platforms or via magazines".
"First we wanted to create an Xbox Live version of Machinarium," Amanita boss Jakub Dvorský says. "Microsoft contacted us some time ago. They were interested and very nice. But after about half a year of negotiations, they told us they were not interested anymore because they decided they don't want to support games which are not Microsoft exclusive. We had already released the game for Mac and Linux, so they said they were not interested anymore."
There are other rules. To get your game published on Xbox Live, you either need to sign with a third party publisher, such as EA or Sega, or go through Microsoft Studios directly, in which case you are forced to sign an exclusivity deal. "And they don't give you a penny," Provinciano reveals. "It's just an unfortunate thing."
"If your game has come out on another platform before they will never publish it, except if you're dealing with a big publisher," says Phil Fish, creator of upcoming Xbox Live Arcade exclusive Fez. "Big publishers get to bypass these rules and release whatever they want whenever they want, which is kind of bullshit, because, like, why?"
"I was afraid for years that would happen to us, we would have a new guy come in who would be like, no more pixel art games, no more 2D platformers and we would just get cancelled. That's happened to people I know, that they had a contract with Microsoft, they were greenlit for release, but for whatever reason Microsoft decided they were no longer interested. And they don't even give you a reason at that point. They just say you're no longer coming out on XBLA. That could still happen to us. It's ridiculous."
"Microsoft chooses the slots when you get released," he says. "It is a wide window. I could submit it in December and it could be several months after. But it'll probably be released relatively soon after I submit it. Fingers crossed. But it's luck of the draw. It's really tough. There's no guarantee on anything.
Poutain mais comment ça a l'air de tuer, Retro City Rampage !!!